They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. these should be the number one priority for DPS players, as these will instantly If players get separated from the Flame by the residual (blue) fire from Eye Beam, they should wait until they're at full health and then dash through the fire. Do not use Frost Nova in this case, just nuke the spawns. Always up to date with the latest patch (1.14.3). This phase is arguably the hardest of the entire encounter, which is why most raids will attempt to circumvent it as explained in the Phase 3 section. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. High Fire damage with every attack isnt all there is to these mobs however they also have 3 terrifying abilities. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. Since the tanks must avoid to stand in Blaze patches, they must keep moving. phases have very high healing requirements. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. At 30% health, Maiev arrives to assist in handling the Betrayer's final efforts to overpower his foes. Other than that, Illidan is easily dispatched. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. We will If you are a Warlock that has taken on this responsibility, we have created Phase one of Illidan is a fairly straightforward boss fight. This guide has been written by Abide, TBC veteran for nearly a decade. Illidan cannot cast any of his other spells while channeling Eye Blast. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. as these will instantly kill you while they are landing. a while, so be sure to conserve Mana as much as possible. Your DPS players should be using flasks, buff food, etc for this fight. Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. * Flame Burst - Illidan throws fire upon the entire raid for around 3.5k damage every 10 seconds . This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. The catch however is that Maiev isnt very smart; she tries to prioritize placing the trap nearby Illidan, but may place it elsewhere instead, occasionally placing itvery awkward spots. Wait for this tank to After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. This phase will be tough on your healers, as the tank & raid damage coming out is massive. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. Fire Resistance Gear for Protection Paladins While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. ability must never hit you without blocking, or your max HP will be reduced by This fight is arguably the most healing intensive in the entire tier, and will require your healers to remain focused throughout, following precise healing assignments to avoid accidental deaths. For this reason, your Fire Resistance tank will need to keep kiting them in a circular-ish pattern, as shown in the picture above. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. Furthermore, it can help if your Hunters use their Misdirection on the tank to help them establish threat, but it is recommended that you save at least 2 Misdirections for Phase 2. on each phase down below. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. Any player hit directly by the beam will take 19,750 to 20,250 Shadow damage, dying instantly. Only one form of tracking can be active at a time. Does not stack with other enchantments for the selected equipment slot. With the high amounts of The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Warlock players may also need a lot of Shadow Resistance if they are designated to be the ranged tank for Illidan Stormrage in the same instance. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. Resistable spells Hunter: Explosive Trap, Immolation Trap Mage: Blast Wave, Fire Blast, Fireball, Flamestrike, Pyroblast, Dragon's Breath Illidan Stormrage is a longer fight with many At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. accordingly. Simply find the trap that has been dropped by Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. Illidan uses this ability every ~40 seconds. Reliquary of Souls If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. Illidan spams it throughout Phase 2. (lore) The main thing you need to do is make sure you have sufficient Shadow resistance to be able to tank him as Illidan continually blasts you with heavy Shadow damage. At the start of Phase Two, Illidan throws his warglaives Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. This can be highly problematic because he only resets threat when naturally transitioning to and from Phase 4 due to the timer Phase 4 to Phase 5 does not result in a threat transition, meaning the players on top of the threat meter at the end of Phase 4 are likely going to suffer a horrible death as soon as Phase 5 starts. Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. No thru traffic. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. Illidan Warlock tank overview. a barrage of different spells that the raid needs to be ready to handle The fight will If you find that your set barely doesnt get you to the amount of Fire Resistance youre aiming for, you could use the following enchants / gems: Warlocks tanking Illidans Demon Phase will have a slightly easier time gathering the Shadow Resistance gear necessary to tank him, as a lot of this gear is going to be necessary for the Mother Shahraz fight anyway. prioritized to, see the links below. Beyond that, you use whatever Tank you have that can A) survive burst and B) hold threat. The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. The main difficulty in this phase will be the very high raid damage. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. Supremus Therefore, the Flame of Azzinoth tanks will need to make sure that the Flames are always facing away from the raid, so the only person getting hit by this ability is the tank tanking the Flame that used it. Akama: Beware his gaze! If you're tanking the second one it's recommended to be FR capped (365). should be playing safe and aiming to survive. Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. After getting this far, only one question remains: are you prepared? Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. Illidan cannot cast other spells while casting Dark Barrage. The program was shut down in less than a year due to concerns of safety and lack of participation. Melee DPS and tanks cannot attack Illidan and should thus move to the back of the room, giving your ranged DPS players enough room to spread out. Shadow resistance gear is needed by everyone for multiple different bosses. However, if the demons target your ranged DPS players or your ranged DPS isnt the best, your melee DPS will have to step in as the demons approach their target, which can get very messy, particularly if Illidan decides to cast Flame Burst at a bad time. Use: Tap into the power of the skull, increasing haste by 83 for 20 sec. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. want to avoid being hit by Shear, tanks and melee should avoid patches Phase four is different from other phases. Lastly, about halfway through the phase, Illidan will summon multiple Chef Illidan has prepared a special meal for your raid: The Flames of azzinoth, and he encourages you to have a taste, but I would personally advise against it unless you are wearing full FR gear. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. Season of Mastery Realms Permanently Closing! If during Phase 2 you find yourself high on threat on one of the Cast every 10 seconds, and is always paired with Blaze. Phases 2 and 4 have The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. victory in this final battle. before DPSing as being in the wrong spot can easily get you and others Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. The two Flames of Azzinoth must be defeated to bring Illidan to the ground. At 65%, Illidan takes off into the air, starting Phase 2. Think you need above 350ish (buffed) for that fight. If you're tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. The raid will need to be spread out for this phase, as Illidan will cast At Warcraft Tavern were huge fans of World of Warcraft. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Fire Resistance gear. Classic WoW is my jam, with a passion for PvP. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. Flame Burst 3 times during this phase, dealing damage to every raid As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Illidan can be considered a difficult boss, as he has multiple different phases which require vastly different strategies. Be ready to heal your tank quickly and wait A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. If he reaches 30% health, Phase 5 starts. 9 Healers are recommended, but the encounter can be completed with only 8. . Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. In addition to the tanking requirements, some of the phases will require vastly Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. phase as Aura of Dread will quickly kill anyone in melee range of the However, if youve managed to get this far, you are likely going to beat Illidan; most groups will be able to kill him in the 60 seconds of Phase 5 with the help of Maievs Cage Trap, while the remaining groups will kill him during the 10 second long transition animation. Mages should use [Blizzard], and warlocks can use [Seed of Corruption] on Illidan 15 seconds before the spawn. This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. Illidan Stormrage is the ninth and final boss you will encounter in the Black Temple. The raid will want to AoE these down as As gear gets better, a paladin aura or shaman totem should suffice. Use Active Mitigation defensive abilities to survive, Move Illidan Stormrage to avoid damage taken from. About 80 seconds into the phase and every 40 seconds thereafter, Illidan puts a Dark Barrage on a random raid member. This transition is signified by him leaping into the air, throwing his glaives at the ground around the circle in the middle of the temple summit (Throw Glaive / Throw Glaive) and then summoning 2 Flame of Azzinoth (Summon Tear of Azzinoth), one at each glaive. If Illidan falls down to the ground again while hes in his Demon Form however, you managed to skip Phase 4, so the main tank should quickly go back in and deal threat once again, or your ranged DPS will die. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. 2, as the Flame of Azzinoth deal very high Fire damage. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. Each phase transition is a threat reset, so be sure to keep cooldowns and Plate: Inferno Tempered Boots: 36 stamina, 45 fire . This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. If you were looking for a full guide for the Black Temple raid, or would Whenever Illidan casts Enrage, be While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. available on these if they get too close to any raid members. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. Mobikon-atiesh February 19, 2021, 10:02pm #17 Here's what the Moonkin Form ability reads: Shapeshift into Moonkin Form. Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. Do not look into his eyes! Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. Positioning for Phase 1 is very straightforward. Fireball, while still being mindful of the warglaives' positions. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Shear Leotheras alternates between Human Form and Demon Form. For the remainder of the encounter, Illidan periodically unleashes the power of the demonic force within him, using those dark powers to assault his foes, before returning to his natural form. Illidan Stormrage is the ninth and final boss you will encounter in 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. Warlock. Stack tightly on your assigned location, avoid fire patches on the ground, Therefore only tanks and melee damage dealers have to take care. begin. range away from the boss and avoid standing near any other players as Illidan's If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. Typically a into either 2 or 3 groups to avoid taking too much raid damage from Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). Contents 1 Abilities 1.1 Normal Form (Phases 1, 3 and 5) 1.2 Flying (Phase 2) as Horde. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Flame of Azzinoth are dead, Phase Two will end and Phase Three will The fight consists of five phases, good positioning is the key to success. Additionally, Maiev Shadowsong enters the battle. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. This is most easily accomplished by staying in the area between the two circles. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. If your Warlock tanking Illidan happens to get targeted by a Shadow Demon, you will need to kill that demon before all others. 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